Ship Reactor

Ship reactors come in two flavors: antimatter reactors, and ZPHFER systems. Antimatter reactors are provide more energy per the ZPHFER systems, however they are much larger and incapable of fitting on conventional ships. ZPHFER systems, or Zero Point Hydrogen Fusion Energy Reactors, are far more common in conventional ships, although they produce less energy overall.

All reactors produce a set amount of energy per turn, and can hold a certain amount of energy specified below. Preforming actions in ship combat will consume an amount of energy, depending on the action. Internal components also use an amount of energy while in use, however they instead reduce the maximum amount of energy available.

Reactors also have a specific amount of energy allocated specifically to core systems, essentially allowing them to be powered for free.